It will also be possible to deploy an advisor (soldier, scientist, or engineer) to a region in order to provide bonuses to the task. Every region will have rebels who can be assigned to one of three tasks: looking for supplies, recruiting more lads for the cause, or gathering intel (for the generation of new missions). In Long War 2, players will have to organise their resistance cells “within each region they have contacted”.
Long War 2 is being made by the same people who created Long War for the first Firaxis XCOM title, who now go by the name Pavonis Interactive.
XCOM 2 LONG WAR MOD
Maybe once this mod is it, we'll hear more about Pavonis's own alien invasion strategy game, Terra Invicta.The upcoming (still no concrete release date announced there) XCOM 2 mod Long War 2 will apparently be making some fairly significant changes to the game’s strategic layer. While the mod is made at the behest (and with the support) of Firaxis, Long War 2 is being made by Pavonis Interactive - the folks who made the original mod, who've since changed their name from Long War Studios. It'll also add a new character class, the Technical, who wears a mighty gauntlet packing both a rocket launcher and a flamethrower. It'll introduce a new tier of weapons, Coilguns, sitting below the current top tier. Long War 2 is still largely cloaked in shadow and mystery, which also covers details like a release date, but we do know a little more. If you've managed to drive ADVENT out of a region, they may return in force to try and take it back." ADVENT will try to move forces from adjacent regions to your location if ADVENT feels safe in a region, it'll try to construct research facilities to further the Avatar Project. "The enemy has employed a new strategic AI that will be operating counter to your own efforts, under the same goal of finishing the Avatar Project. Lawks! And, naturally, the enemy will be more active on the Geoscape: "Rebels can die during retaliations and other missions, and even some can be Faceless in disguise." You'll also be able to deploy a single adviser – a scientist, engineer or soldier – to each region to provide bonuses to a particular task, and may improve a region's defenses by capturing ADVENT MECs and repurposing them through the advanced Specialist perk, 'Full Override.' "Each region has a certain number of rebels who may be assigned to one of three different tasks: scrounging for supplies, recruiting new rebels and soldiers, or gathering intelligence to generate new missions. For starters, the Geoscape is now a battlefield of its own, with push, pull, and BETRAYAL!Ī new blog post explains that Long War 2 players will need to actively manage the rebellion in regions they've contacted: Long War 2's initial announcement this month was a little light on details, leaving us guessing at how it'd give XCOM 2 that complex and gruelling Long War flavour, but interesting factbits are now surfacing. XCOM 2: Long War 2, the officially-sanctioned sequel to the venerated XCOM mod, will expand the 'Geoscape' global strategy layer in new and awful ways.